The main purpose for this is that I mentioned in part 1 of usability with regards to a social degenerative design syndrome.
The main point of this subject is how a product or system has developed in time and designed to how the user has perceived it’s original understanding and usability to how it has grown in scale to the users perception of it’s now usability to it’s originally usability
We all understand the user’s perception of a book; we buy a book to read because we know that we will enjoy reading it. But when we buy a computer we do not just buy a computer to read from the screen .This is just one of the facilities that will be available to use.
We all know that the computer was designed and in time became a necessity especially within the office environment and the next obvious step was the World Wide Web.
When the World Wide Web stared also to become a necessity we where forced to read from a computer screen having remembered that the user perceived perception of the computer in the early chapter.
When the first real experience of reading from the screen to the masses, it was to a certain degree the webpage. The standard web page design has not really changed design since it started which mainly consists of a header, one or two side bars and sometimes a bottom bar but the real main reading area is a reduced area situated within the middle of the screen.
With these thoughts in mind and as time has progressed it is not what the paperless concept has tried to become but with an unforced direct in what the user has perceived before the concept could start.
- Usability testing and redesign of library Web pages at Lund University, Faculty of Engineering: a case study applying a two-phase, systematic quality approach (informationr.net)
- Usability Guidelines for Widescreen Monitors: Widescreen Design (brighthub.com)
- 3 Things Steve Krug Didn’t Tell You About Usability Testing (georgesaines.com)
- Decoupling Usability and Visuals (uxbooth.com)